// Air Writer int one = 13; int two = 12; int three = 11; int four = 10; int five = 9; // Space void space() { digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // A void a() { digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // B void b() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // C void c() { digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // D void d() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // E void e() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // F void f() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // G void g() { digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // H void h() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // I void i() { digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // J void j() { digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // K void k() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // L void l() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // M void m() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // N void n() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // O void o() { digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // P void p() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // Q void q() { digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // R void r() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // S void s() { digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // T void t() { digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // U void u() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // V void v() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // W void w() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // X void x() { digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // Y void y() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // Z void z() { digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , HIGH); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } void period() { digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } void excl() { digitalWrite(one, HIGH); digitalWrite(two , HIGH); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } void question() { digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); digitalWrite(one, HIGH); digitalWrite(two , LOW); digitalWrite(three , HIGH); digitalWrite(four , LOW); digitalWrite(five , HIGH); delay(100); digitalWrite(one, LOW); digitalWrite(two , HIGH); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(100); // DEADSPACE digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(500); } // END OF SCRIPT PAUSE: void pause() { digitalWrite(one, LOW); digitalWrite(two , LOW); digitalWrite(three , LOW); digitalWrite(four , LOW); digitalWrite(five , LOW); delay(5000); } // -------------------- void setup() { pinMode(one,OUTPUT); pinMode(two,OUTPUT); pinMode(three,OUTPUT); pinMode(four,OUTPUT); pinMode(five,OUTPUT); } void loop() { h(); e(); l(); l(); o(); space(); i(); n(); s(); t(); r(); u(); c(); t(); a(); b(); l(); e(); s(); excl(); pause(); }