/*Created by Jeremy Wilson Memory Game with Arduino Modified by Rui Santos Visit: http://randomnerdtutorials.com altered by Erica S. */ // Constants const int button1 = 2; // 1st button controls Blue LED const int button2 = 3; // 2nd button controls Yellow LED const int button3 = 4; // 3rd button controls Green LED const int button4 = 5; // 4th button controls Red LED const int led1 = 7; // Blue LED const int led2 = 8; // Yellow LED const int led3 = 9; // Green LED const int led4 = 10; // Red LED const int buzzer = 12; // Buzzer Output const int tones[] = {1915, 1700, 1519, 1432, 2700}; // tones when you press the LED's - the last one is when you fail. // Variables int buttonState[] = {0,0,0,0}; // current state of the button int lastButtonState[] = {0,0,0,0}; // previous state of the button int buttonPushCounter[] = {0,0,0,0}; void playTone(int tone, int duration) { for (long i = 0; i < duration * 1000L; i += tone * 2) { digitalWrite(buzzer, HIGH); delayMicroseconds(tone); digitalWrite(buzzer, LOW); delayMicroseconds(tone); } } void setup() { // initialize inputs : randomSeed(analogRead(0)); pinMode(button1, INPUT); pinMode(button2, INPUT); pinMode(button3, INPUT); pinMode(button4, INPUT); // initialize outputs: pinMode(led1, OUTPUT); pinMode(led2, OUTPUT); pinMode(led3, OUTPUT); pinMode(led4, OUTPUT); pinMode(buzzer, OUTPUT); // initialize serial communication for debugging: //Serial.begin(9600); } int game_on = 0; int wait = 0; int currentlevel = 1; // This is the level (also the number of button presses to pass to next level) long rand_num = 0; //initialize long variable for random number from 0-100. int rando = 0; //initialize random integer for loopgame_on. Will be from 1-4 later. int butwait = 500; //amount of time to wait for next button input (ghetto de-bounce) int ledtime = 500; //amount of time each LED flashes for when button is pressed int n_levels = 10; //number of levels until the game is won int pinandtone = 0; //This integer is used when the sequence is displayed int right = 0; //This variable must be 1 in order to go to the next level int speedfactor = 5; //This is the final speed of the lights and sounds for the last level. This increases as more games are won int leddelay = 200; //Initializing time for LED. This will decrease as the level increases void loop() { int n_array[n_levels]; int u_array[n_levels]; int i; //clears arrays both "n_array" and "u_array" and starts a new game if (game_on == 0){ for(i=0; i50 && rand_num<=100) rando=1; else if (rand_num>100 && rand_num<=150) rando=2; else if (rand_num<=200) rando=3; //saves a random number in our n_array n_array[i]=rando; } game_on = 1; } //shows the user the current sequence if (wait == 0){ delay (200); i = 0; for (i = 0; i < currentlevel; i= i + 1){ leddelay = ledtime/(1+(speedfactor/n_levels)*(currentlevel - 1)); pinandtone = n_array[i]; digitalWrite(pinandtone+7, HIGH); playTone(tones[pinandtone], leddelay); digitalWrite(pinandtone+7, LOW); delay(100/speedfactor); } wait = 1; } i = 0; int buttonchange = 0; int j = 0; // This is the current position in the sequence while (j < currentlevel){ while (buttonchange == 0){ for (i = 0; i < 4; i = i + 1){ buttonState[i] = digitalRead(i+2); buttonchange = buttonchange + buttonState[i]; } } for (i = 0; i < 4; i = i + 1){ if (buttonState[i] == HIGH) { digitalWrite(i+7, HIGH); playTone(tones[i], ledtime); digitalWrite(i+7, LOW); wait = 0; u_array[j]=i; buttonState[i] = LOW; buttonchange = 0; } } if (u_array[j] == n_array[j]){ j++; right = 1; } else{ right = 0; i = 4; j = currentlevel; wait = 0; } } if (right == 0){ delay(290);//改 i = 0; game_on = 0; currentlevel = 1; for (i = 0; i < 4; i = i + 1){ digitalWrite(i+7, HIGH); } playTone(tones[4], ledtime); for (i = 0; i < 4; i = i + 1){ digitalWrite(i+7, LOW); } delay (190);//改 for (i = 0; i < 4; i = i + 1){ digitalWrite(i+7, HIGH); } playTone(tones[4], ledtime); for (i = 0; i < 4; i = i + 1){ digitalWrite(i+7, LOW); } delay(600);//改 game_on = 0; } //if you insert the right sequence it levels up if (right == 1){ currentlevel++; wait = 0; } //if you finish the game if (currentlevel == n_levels){ delay(600);//改 // The following is the victory sound: int notes[] = {2, 2, 2, 2, 0, 1, 2, 1, 2}; int note = 0; int tempo[] = {200, 200, 200, 400, 400, 400, 200, 200, 600}; int breaks[] = {100, 100, 100, 200, 200, 200, 300, 100, 200}; for (i = 0; i < 9; i = i + 1){ note = notes[i]; digitalWrite(note+7, HIGH); playTone(tones[note], tempo[i]); digitalWrite(note+7, LOW); delay(breaks[i]); } //sets game_on to 0, so it restarts a new game game_on = 0; currentlevel = 1; n_levels = n_levels + 2; speedfactor = speedfactor + 1; } }