#define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define REST 0 #define NB0 31 #define NC1 33 #define NCS1 35 #define ND1 37 #define NDS1 39 #define NE1 41 #define NF1 44 #define NFS1 46 #define NG1 49 #define NGS1 52 #define NA1 55 #define NAS1 58 #define NB1 62 #define NC2 65 #define NCS2 69 #define ND2 73 #define NDS2 78 #define NE2 82 #define NF2 87 #define NFS2 93 #define NG2 98 #define NGS2 104 #define NA2 110 #define NAS2 117 #define NB2 123 #define NC3 131 #define NCS3 139 #define ND3 147 #define NDS3 156 #define NE3 165 #define NF3 175 #define NFS3 185 #define NG3 196 #define NGS3 208 #define NA3 220 #define NAS3 233 #define NB3 247 #define NC4 262 #define NCS4 277 #define ND4 294 #define NDS4 311 #define NE4 330 #define NF4 349 #define NFS4 370 #define NG4 392 #define NGS4 415 #define NA4 440 #define NAS4 466 #define NB4 494 #define NC5 523 #define NCS5 554 #define ND5 587 #define NDS5 622 #define NE5 659 #define NF5 698 #define NFS5 740 #define NG5 784 #define NGS5 831 #define NA5 880 #define NAS5 932 #define NB5 988 #define NC6 1047 #define NCS6 1109 #define ND6 1175 #define NDS6 1245 #define NE6 1319 #define NF6 1397 #define NFS6 1480 #define NG6 1568 #define NGS6 1661 #define NA6 1760 #define NAS6 1865 #define NB6 1976 #define NC7 2093 #define NCS7 2217 #define ND7 2349 #define NDS7 2489 #define NE7 2637 #define NF7 2794 #define NFS7 2960 #define NG7 3136 #define NGS7 3322 #define NA7 3520 #define NAS7 3729 #define NB7 3951 #define NC8 4186 #define NCS8 4435 #define ND8 4699 #define NDS8 4978 #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define melodyPin 6 // Sailor Moon int melody_moon[] = { NOTE_C4, NOTE_F4, NOTE_GS4, NOTE_C5, NOTE_C5, NOTE_AS4, NOTE_AS4, NOTE_GS4, NOTE_G4, NOTE_AS4, NOTE_C4, NOTE_E4, NOTE_G4, NOTE_AS4, NOTE_AS4, NOTE_GS4, NOTE_GS4, NOTE_G4, NOTE_F4, NOTE_GS4, NOTE_C4, NOTE_F4,NOTE_GS4, NOTE_C5, NOTE_C5, NOTE_AS4, NOTE_AS4, NOTE_C5, NOTE_DS5, NOTE_CS5, NOTE_CS5, NOTE_C5, NOTE_AS4, NOTE_C5, NOTE_AS4, NOTE_GS4, NOTE_G4, NOTE_F4}; int tempo_moon[] = { 8, 8, 8, 6, 8, 6, 8, 6, 6, 4, 8, 8, 8, 6, 8, 6, 8, 6, 6, 4, 8, 8, 8, 6, 8, 6, 8, 6, 6, 4, 8, 8, 8, 6, 8, 6, 8, 6 }; // ZELDA MAIN THEME int zelda_melody[] = { NOTE_C5, NOTE_G4, REST, REST, NOTE_C5, NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, REST, NOTE_G5, NOTE_G5, NOTE_GS5, NOTE_AS5, NOTE_C6, REST, NOTE_C6, NOTE_C6, NOTE_C6, NOTE_AS5, NOTE_GS5, NOTE_AS5, NOTE_AS5, NOTE_GS5, NOTE_G5, NOTE_G5, NOTE_F5, NOTE_F5, NOTE_G5, NOTE_GS5, NOTE_G5, NOTE_F5, NOTE_DS5, NOTE_DS5, NOTE_F5, NOTE_G5, NOTE_F5, NOTE_DS5, NOTE_D5, NOTE_D5, NOTE_E5, NOTE_FS5, NOTE_A5, NOTE_G5 }; int zelda_tempo[] = { 4, 4, 8, 16, 16, 16, 16, 16, 16, 2, 8, 8, 7, 7, 7, 2, 8, 8, 8, 7, 7, 7, 8, 16, 16, 2, 4, 8, 16, 16, 2, 8, 8, 8, 16, 16, 2, 8, 8, 8, 16, 16, 2, 4, 1 }; // Mario theme int melody_mario[] = { NOTE_E7, NOTE_E7, 0, NOTE_E7, 0, NOTE_C7, NOTE_E7, 0, NOTE_G7, 0, 0, 0, NOTE_G6, 0, 0, 0, NOTE_C7, 0, 0, NOTE_G6, 0, 0, NOTE_E6, 0, 0, NOTE_A6, 0, NOTE_B6, 0, NOTE_AS6, NOTE_A6, 0, NOTE_G6, NOTE_E7, NOTE_G7, NOTE_A7, 0, NOTE_F7, NOTE_G7, 0, NOTE_E7, 0, NOTE_C7, NOTE_D7, NOTE_B6, 0, 0, NOTE_C7, 0, 0, NOTE_G6, 0, 0, NOTE_E6, 0, 0, NOTE_A6, 0, NOTE_B6, 0, NOTE_AS6, NOTE_A6, 0, NOTE_G6, NOTE_E7, NOTE_G7, NOTE_A7, 0, NOTE_F7, NOTE_G7, 0, NOTE_E7, 0, NOTE_C7, NOTE_D7, NOTE_B6, 0, 0 }; //Mario main theme tempo int tempo_mario[] = { 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 9, 9, 9, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 9, 9, 9, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, }; int melody_sweet[] = { NCS5, NCS6, NGS5, NFS5, NFS6, NGS5, NF6, NGS5, NCS5, NCS6, NGS5, NFS5, NFS6, NGS5, NF6, NGS5, NDS5, NCS6, NGS5, NFS5, NFS6, NGS5, NF6, NGS5, NDS5, NCS6, NGS5, NFS5, NFS6, NGS5, NF6, NGS5, NFS5, NCS6, NGS5, NFS5, NFS6, NGS5, NF6, NGS5, NFS5, NCS6, NGS5, NFS5, NFS6, NGS5, NF6, NGS5, NCS5, NCS6, NGS5, NFS5, NFS6, NGS5, NF6, NGS5, NCS5, NCS6, NGS5, NFS5, NFS6, NGS5, NF6, NGS5, }; int tempo_sweet[] = { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, }; int switchOne = 0; int switchTwo = 0; int switchThree = 0; int switchFour = 0; #include LiquidCrystal lcd(12, 11, 5, 4, 3, 2); void setup(void) { pinMode(6, OUTPUT); pinMode(13, OUTPUT); pinMode(10, INPUT); pinMode(9, INPUT); pinMode(8, INPUT); pinMode(7, INPUT); } void loop() { switchOne = digitalRead(10); switchTwo = digitalRead(9); switchThree = digitalRead(8); switchFour = digitalRead(7); if (switchOne == HIGH) { sing(1); } else if (switchTwo == HIGH) { sing(2); } else if (switchThree == HIGH) { sing(3); } else if (switchFour == HIGH) { sing(4); } } int song = 0; void sing(int s) { song = s; if (song == 3) { lcd.begin(16, 2); lcd.home(); lcd.print(" 'Zelda theme'"); int size = sizeof(zelda_melody) / sizeof(int); for (int thisNote = 0; thisNote < size; thisNote++) { int noteDuration = 1000 / zelda_tempo[thisNote]; buzz(melodyPin, zelda_melody[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); buzz(melodyPin, 0, noteDuration); } } else if (song == 2) { lcd.begin(16, 2); lcd.home(); lcd.print(" 'Mario Bros' "); int size = sizeof(melody_mario) / sizeof(int); for (int thisNote = 0; thisNote < size; thisNote++) { int noteDuration = 900 / tempo_mario[thisNote]; buzz(melodyPin, melody_mario[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); buzz(melodyPin, 0, noteDuration); } } else if (song == 1) { lcd.begin(16, 2); lcd.home(); lcd.print(" 'Sailor Moon'"); int size = sizeof(melody_moon) / sizeof(int); for (int thisNote = 0; thisNote < size; thisNote++) { int noteDuration = 1000 / tempo_moon[thisNote]; buzz(melodyPin, melody_moon[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); buzz(melodyPin, 0, noteDuration); } } else { lcd.begin(16, 2); lcd.home(); lcd.print(" 'Sweet Child O´Mine'"); int size = sizeof(melody_sweet) / sizeof(int); for (int thisNote = 0; thisNote < size; thisNote++) { int noteDuration = 1000 / tempo_sweet[thisNote]; buzz(melodyPin, melody_sweet[thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); buzz(melodyPin, 0, - noteDuration); }}} void buzz(int targetPin, long frequency, long length) { digitalWrite(13, HIGH); long delayValue = 1000000 / frequency / 2; long numCycles = frequency * length / 1000; for (long i = 0; i < numCycles; i++) { digitalWrite(targetPin, HIGH); delayMicroseconds(delayValue); digitalWrite(targetPin, LOW); delayMicroseconds(delayValue); } digitalWrite(13, LOW); }