using UnityEngine; using System.Collections; //Change #yourScriptName and write your Script Name... public class #yourScriptName : MonoBehaviour { public KeyCode ChooseRightButton; public KeyCode ChooseLeftButton; public float speed; private Rigidbody2D rb2d; void Start() { rb2d = GetComponent (); } void FixedUpdate() { if(Input.GetKey(ChooseRightButton)){ rb2d.velocity = new Vector2(speed, rb2d.velocity.y); } else if(Input.GetKey(ChooseLeftButton)){ rb2d.velocity = new Vector2(-speed, rb2d.velocity.y); } else{ rb2d.velocity = new Vector2(0, rb2d.velocity.y); } } }