/** * Made with Marlin Bitmap Converter * http://marlinfw.org/tools/u8glib/converter.html * * This bitmap from the file 'car3.bmp' */ #include #define ENEMY2_WIDTH 30 #define ENEMY2_HEIGHT 15 const unsigned char ENEMY2[] PROGMEM = { 0x00,0x1F,0xFE,0x00, // ...........############......... 0x1F,0xF0,0x03,0xF0, // ...#########..........######.... 0x30,0x03,0xF8,0x18, // ..##..........#######......##... 0x60,0x19,0xF9,0x88, // .##........##..######..##...#... 0xC0,0x3C,0x03,0xCC, // ##........####........####..##.. 0x9C,0x3E,0x03,0xC4, // #..###....#####.......####...#.. 0x80,0x3E,0x03,0xC4, // #.........#####.......####...#.. 0x80,0x3E,0x03,0xC4, // #.........#####.......####...#.. 0x80,0x3E,0x03,0xC4, // #.........#####.......####...#.. 0x9C,0x3E,0x03,0xC4, // #..###....#####.......####...#.. 0xC0,0x3C,0x03,0xCC, // ##........####........####..##.. 0x60,0x19,0xF9,0x88, // .##........##..######..##...#... 0x30,0x07,0xF8,0x18, // ..##.........########......##... 0x1F,0xE0,0x03,0xF0, // ...########...........######.... 0x00,0x3F,0xFE,0x00 // ..........#############......... };