using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sluggishness : Modifier_Template { public Sluggishness(float Value){ Attribute = Value; } private float attribute; public override float Attribute { get { return attribute; } set { attribute = value; } } public override void AttributeChange(Player_Manager Player) { Player.current_Speed = Player.Max_Speed*attribute; } public override void EndChange(Player_Manager Player) { Player.current_Speed = Player.Max_Speed; } public override bool ConditionMet(Player_Manager Player) { if(Player.current_Hunger_Level < 60) { return (true); } else { return (false); } } }