/** * Made with Marlin Bitmap Converter * http://marlinfw.org/tools/u8glib/converter.html * * This bitmap from the file 'car2v2.bmp' *0 * */ #include #define ENEMY1_WIDTH 30 #define ENEMY1_HEIGHT 15 const unsigned char ENEMY1[] PROGMEM = { 0x03,0xE3,0xFF,0x8C, // ......#####...###########...##.. 0x1E,0x3E,0x00,0xFC, // ...####...#####.........######.. 0x30,0x00,0x7C,0x0C, // ..##.............#####......##.. 0x60,0x01,0x19,0x1C, // .##............#...##..#...###.. 0xC4,0x03,0xC1,0x9C, // ##...#........####.....##..###.. 0x88,0xE3,0xC1,0xDC, // #...#...###...####.....###.###.. 0xB0,0xB3,0xC1,0xDC, // #.##....#.##..####.....###.###.. 0x80,0xB3,0xC1,0xDC, // #.......#.##..####.....###.###.. 0xB0,0xE3,0xC1,0xDC, // #.##....###...####.....###.###.. 0x88,0x03,0xC1,0x9C, // #...#.........####.....##..###.. 0xC4,0x03,0xC1,0x0C, // ##...#........####.....#....##.. 0x60,0x01,0x18,0x0C, // .##............#...##.......##.. 0x30,0x00,0x7C,0x0C, // ..##.............#####......##.. 0x1E,0x3E,0x00,0xFC, // ...####...#####.........######.. 0x03,0xE3,0xFF,0x8C // ......#####...###########...##.. };